Test run #1 (cont'd)
We continued the first exploratory game from a couple of days ago and played a few more hours today. Looks like a lot of effort really needs to be invested in learning the game mechanics before any knowledge about international relations in the real world can be imparted effectively.
T said she forgot all about what she was trying to do with her cities and units, and brought up the idea of writing down her strategies and objectives. That's great! In fact, that's one writing activity I've wanted to implement from the very beginning. In my notes several months back when I first envisioned teaching ESL writing using Freeciv, I scribbled:
We've got a long way to go yet.Each turn, each player writes a sentence, paragraph, article, or even a poem, song lyrics, etc. summarizing important events that took place in regard to that player's civilization that turn, including technological discoveries, founding of new cities, commissioning of new military units, construction of new city improvements, battles and wars with other civilizations, treaties signed or broken, verbal agreements between leaders, inauguration of new bridges and railroads, establishment of trade routes, annexation of new territories, establishment of new governments, setting of new research goals, formulation of new security/diplomatic/development strategies, new fiscal policies, new high in government revenue, demographic figures, etc.
Ten-round strategic review articles or commentaries can also be written from the perspective of historians, scholars, policymakers, or journalists.

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