Monday, August 08, 2005

Test run #2

Started a new game with T and PP. After conferring with them, I decided to take part in it as well, to show them by example how to play. Turned out to be a bad decision. I was unable to focus much attention on helping them out because I expanded so quickly that I drew the ire of all neighboring AI nations. Spending several centuries of game time waging warfare and fending off invaders, I did not realize until it was too late that T was in trouble because she chose two very food-deficient locations to build her first cities. PP, in the meantime, took a while to understand the differences between city workers (citizens) and worker units (crippled settlers that should probably be renamed laborers or something to avoid confusion).

Lessons learned:

  • Teach the basics first and teach them well
  • Don't assume players have read the most essential parts of the quick-start guide
  • Reduce the number of AI nations to make the expansion phase easier for beginning players
  • Be a full-time adviser instead of trying to "lead by example"

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