Tuesday, August 09, 2005

Test run #3

Started a new game with T and PP. I went back to playing the role of full-time observer and adviser. Only four AI nations. Easier for beginners. Progress still slow, but understandably so. Looking up help files along the way. Also gave tips and strategy guidance.

Here's a screenshot of the game circa 975 B.C. Note the AI Filipino explorer trapped by T's Ryukyuan control of a choke point since about 3800 B.C.



Here's another screenshot of the same game, this time using a Japanese language interface. Note the legion and warriors controlling Singapore's mountainous border with the Quebecois. PP has been extremely cautious ever since her neighbor refused to accept an extended olive branch early in the game.



This is a screenshot of the game using the R-Hires! tileset, which is a work in progress and is based on the fun, cartoony, and also incomplete Worms tileset. When the Filipinos built San Fernando, T realized that her thus-far peaceful neighbor was dangerously in possession of access to a mobility corridor leading straight to Naha, so she immediately built Nago to seal off that access route. Kadena was also built to further secure her border. Note the absence of any border troops outside the cities. They are all fortified inside Nago, Kadena, and Yomitan -- look for the hoisted flag above the cities to determine if a city is defended. This was meant to make the Filipinos feel less nervous. After all, how would you feel if an obviously more powerful nation were to deploy its forces in plain sight of your border cities? Oh wait, isn't that what the world's only superpower is doing right now to China and North Korea? :)

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